Lead Partner: University of Illinois at Urbana-Champaign, Graduate School of Library and Information Science
Additional Partner: University of Maryland, Stanford University, Rochester Institute of Technology, Linden Lab
Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games, electronic literature and Second Life, an interactive multiplayer game. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum.
- Develop basic standards for metadata and content representation
- Investigate preservation issues through a series of archiving case studies representing early games and literature, as well as later interactive multi-player game environments
More detailed project information can be found at the Project Web site (external link)
- Paper: Preserving Virtual Worlds Final Report (external link) (PDF, 21.94MB)
- Presentation: July 2008 Partner Meeting (PPT, 4.79MB)